Releasing the first weekend in October, Trivial Trivia: Holidays and Celebrations will feature updated visuals, new endless features, and of course new trivia! Here's a peek at what's coming next week:
New Endless Mode
With the introduction of a basic endless mode for our Flags of the World collection, endless mode will be back with a new unranked mode! This mode will be more relaxed and provide you with more time and lives to play everything. Ranked mode will also integrate NG leaderboards onto it's gamemode tile for easy viewing of rankings in-game.
There's still a good amount of work to do with this display, but here's a sneak peek!
Appless has also created a separate main theme that will play on this screen + the trivia - it's a loop that'll be a little longer than the normal pack loops!
Pack Topics
This submission will focus on specific country holidays, celebrations, and annual events. This includes history, dates, and festivities around the events. Holidays like Christmas, Labo(u)r Day, and New Years will be included with some questions tailored around unique ways each country celebrates these holidays.
We plan on releasing trivia packs for six countries, three of which I'll list below!
- Mexico
- Brazil
- New Zealand
I will also confirm the US, UK, and Australia will not be included in this collection. stay tuned for the release later this year which may include those countries!
QOL Updates
Besides optimizing code for trivia and endless mode handling, there's a few QoL features visible for this next release. Some goodies include:
- Reduced motion further on title screen (removal of some fast-moving backgrounds, made other elements static) when motion is toggled.
- Optimized images for better display and loading on title screen.
- Background 'trivial trivia!' text now moves!
- Some title buttons will now display a colored background on hover.
- Modified text sizing and display across screens for consistency.
- Overhauled mobile elements and displays. It is now much easier to navigate, view packs, and play the game from your phone! Sidenote: mobile full-screen mode still has some issues during gameplay. I'm looking into fixes for this with the codebase overhaul later this year.
Thanks for reading!